Thursday, February 28, 2008

The Futility of "Cyber-Space" as an Actual Space

(Note: Doom... GOD. The game was published in like, what, 1993? I understand that Doom is probably the single most famous (or infamous) computer game in history, but GEEZ. If I could get a dollar for every Doom reference I've seen...)

Anyway.

"If the World Wide Web and the original VRML are any indications, we are not moving any closer toward systematic space..."

Honestly, I don't think we will. The argument can be made (one which Manovich touches upon) that technology was, and still is, not up to spec, but I don't think that we will ever reach the point where "cyberspace cowboys" navigate the web like "a new Wild West." Here's why:

We're too used to the interface. The distinction and categorization of navigable space vs. aggregate space has already been made. "Chatrooms" are simply isolated internet conversations. A "homepage" is still nothing but a series of hyperlinks. Think back to the old delusions of the revolution of "Video Phones." Although the argument can be made that video chat exists, it is most certainly not the norm; we have, thus far, stuck to the voice-only format of the telephone. We've been using the browser interface for almost 20 years now. According to Moore's Law, the exponential growth in computing power between then and now should have been more than enough (note that in Neuromancer, discussion can be heard of "Three-Megabyte" flash drives - considering that over 1.25 terabytes of data is sitting in my room right now, I think we've beaten expectations in that respect); so why haven't we made the jump?

The one exception I can think of at the moment are MMOs - Massively Multiplayer Online games. There aren't just just MMORPGs, mind you (WOW fans, eat your heart out); I'm talking about various games which use navigable space: Internet Poker is a bit of a stretch, but there are internet-linkable sports games, strategy games, - ironically enough, even space games (See EVE Online). You don't even need a computer for many games out there; the mini-computers known otherwise as your Xbox 360 and PS3 have online and computing capabilites rivaling even that of the most powerful desktop.

(Funny story: there actually was an online version of Myst, called Uru Live. It has since failed to garner a financially viable user base. The game goes offline on April 4, 2008.)

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