Tuesday, February 26, 2008

why are we content with illusion?

I was struck by Manovich’s discussion of aggregate vs. systematic space, and in section I’d like to discuss the tensions between the two, especially concerning its reflection of contemporary society. There seem to be several points that don’t quite mesh––which I guess is a sign of fragmentation in itself.

Computer games, it is safe to say, are an example of aggregate space. Myst certainly proved this point––you cannot even move through it except as a set of discrete spaces in which you can “stand.” But the space, when you are not interacting with it, certainly looks quite convincingly connected. And we seem to be content with this illusion of continuity. Manovich says as much. “If we are to apply the evolutionary paradigm… to the history of virtual computer space, we must conclude that it has not yet reached its Renaissance stage” (257). But then he continues, “If the WWW and the original VRML are any indications, we are not moving any closer toward systematic space: instead, we are embracing aggregate space as the new norm” (257).

However, we are not actually embracing aggregate space. We believe that because of the web, the world and everyone in it are more connected than ever before. We feel that because computers are multi-media machines, different art forms are more connected than ever before. Different perspectives, information––in short, The Individual and The World. Haraway suggested that a cyborg world would be all about breaking down boundaries. The interface is supposed to create a seamless connection between the user, and the computer.

So the question I have, I suppose, is why are we not rushing to create a less controlled society in which things actually are systematic rather than aggregate? Rather than only seeming so? And because new media already does what pre-Renaissance art did not (it simulates continuity), does this content with illusion come from our habituation to new media?

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