Friday, March 12, 2010

Section 3 - 3D Windows

Instead of remembering to finish all of my homework yesterday, I went to see Alice in Wonderland in 3D. Initially, we had planned to see a 9:15 PM showing, but I was quickly informed that the 9:15 PM showing was not in 3D; why even go? Don't worry, I did see it is 3D, anybody who's anybody is doing it these days. It seems now that in addition to previewing what new movies I hope to see for their merits of casting or storyline, I am also subject to the marketing of new movies that hope to be that next big 3D craze. For 3D entertainment, patrons readily bring the windows that are their 3D glasses to the front of their face until they feel that the three dimensional experience is over. Movies were already windows into new worlds, but it seems we were unsatisfied with the level of immersion we received with just the one window, so we added another layer of filtration and affect.
In the January Mac Life magazine, leading tech bloggers and editors were asked to postulate about what the next great Apple product would be. The theory that made the cover was a pair of glasses called iVision by Michael Brook (the editor of T3 Magazine). In his vision, Brook imagines windows that translate the physical world into an extension of Google maps to our eyes, as well as windows through which our ears receive information in the form of the classic ear bud. Rather than having the power of the mobile smart phone in you hand, Brook postulates the possibility of always seeing through such a device as a window to the world.
Many cars now offer heads up display options that project visual information onto the windshield of a car in front of the driver. Just when we thought we understood certain simpler windows, they decide to add a level of interactability to bring the window up to par with the rest emerging in our world. The Wii game system sparked a desire for a window that can see how we are interacting with it. Windows protect us from the outside elements, but also provide us openness to them. It is now the task of humans to mentally and thus socially progress to understand how windows both give us access and violate sanctity. It seems like new technologies always have people freaking out about how to stop them, rather than how to appropriately integrate them into everyday life.

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